CD Project Red, the developer of the wildly popular PC franchise The Witcher, announced at GDC that they will no longer be using DRM (Digital Rights Management) in with their future titles as “it’s just over-complicating things.”
“Every subsequent game we will never use any DRM anymore, it’s just over-complicating things,” CEO Marcin Iwinski said.”We release the game. It’s cracked in two hours, it was no time for Witcher 2. What really surprised me is that the pirates didn’t use the GOG version, which was not protected. They took the SecuROM retail version, cracked it and said ‘we cracked it’ — meanwhile there’s a non-secure version with a simultaneous release. You’d think the GOG version would be the one floating around.”
“DRM does not protect your game,” Iwinski continues, “If there are examples that it does, then people maybe should consider it, but then there are complications with legit users.”
Users who have purchased the retail version of games often times is forced to undergo strenuous methods of DRM to prove that the copy of said game is legit, forcing some gamers to side with consoles just to avoid such annoyances, or simply steal the product on bit torrents. Unfortunately, for consoles, alternative methods of DRM have begun to surface as well through a more secure version of protection, via an “Online Pass”. However, an Online Pass is a much better solution than to be told when and where the content can be installed onto the users’ system. Let’s just hope that the use of DRM evolves to a better manageable method.
Source: Joystiq
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