Since announcing Assassin’s Creed III, there hasn’t been much talk about the multiplayer in the game, which has been a staple of the series since its introduction in Brotherhood. Ubisoft Annecy, the developers of the multiplayer, have decided to break the silence and give us some details about AC3‘s multiplayer.
For starters, they’ve fleshed out more of the lore of the AC universe. At this point in time Abstergo, the company run by the Templars, have made the Animus a commercial product. In the multiplayer instead of playing as a Templar in training, you’re just some jackass who wants to “relive the past in HD.” Since the Animus is now a commercial product, Abstergo now has new ways to pimp its own shit.
“Abstergo Entertainment will give you insights on the company’s future initiatives by granting you access to files and information on products that will soon hit the market,” Damien Keiken, game director at Ubisoft Annecy, said in an interview with CVG. “As you progress in the game and level up your character, you access these files and videos. Every month you’ll have new challenges to unlock new content that will continue the storyline throughout the year.”
This idea of a story running parallel to the main game story in the multiplayer is really cool. If it’s done well it could have some big effects on the story of AC3 as Desmond tries to figure out what Abstergo’s end game is with releasing a magical science chair that lets you learn how to murder people to the general public.
The multiplayer will now have dynamic weather, changing the way you play. Keiken said, “The dynamic weather system is a perfect example of one the things we’ve done. Now in the multiplayer maps, a snow storm or heavy rain can seriously affect your visibility, making it harder to spot the other players.” They have also added environmental kills, where players will be able to grab random objects off the ground and murder dudes with them.
Finally, Ubisoft Annecy has made two new modes for the game. Domination, a standard 4v4 mode, and Wolfpack, a type of horde mode. In Wolfpack, teams of two to four will have a set amount of time to hunt down a target and kill them. But the targets have a bit of fight in them. “Some are cowards and will try to run away when they spot you,” says Keiken,”Others are fighters and will stun you and run away. Some are almost blind; others will spot you quickly when you’re on their tail.” He also said that the targets will be able to use perks, like smoke bombs and such, against the player to help their escape.
These all sound like really cool additions to the AC multiplayer, especially the intertwined multiplayer and single player stories.
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