There has been some news about BioShock Infinite recently that has given some fans some pause. Quite a few people have left the studio, including the games art director, and the addition of Epic Games’ former director of production to the team. Kotaku recently reported on all of this, and another thing that was revealed was that the game had multiplayer modes that have been cut.
The first multiplayer mode that was going to be in the game was a type of tower defense game. Players would be miniaturized and put in an arcade machine where they would have to fend off wave after wave of enemy toys. It was removed from the game because it never really worked.
The second mode was a Spec-Ops style mode. Four players would play co-operative levels lifted from the single player campaign. Some of the multiplayer team had been taken off the mode to work on the E3 2011, but the mode has been scrapped.
Ken Levine, the creative director of BioShock Infinite, declined to specifically comment on the multiplayer modes but he said, “As I’ve always said we are experimenting with things, and only if they are good enough will we put them in the game.”
BioShock Infinite is coming out February 26th, 2013.
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